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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibRenameAnimatedMapCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand();
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand(uint16 AnimatedMapIndex, const FString& NewName);
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand(const FString& OldName, const FString& NewName);
DNACALIBMODULE_API ~FDNACalibRenameAnimatedMapCommand();
FDNACalibRenameAnimatedMapCommand(const FDNACalibRenameAnimatedMapCommand&) = delete;
FDNACalibRenameAnimatedMapCommand& operator=(const FDNACalibRenameAnimatedMapCommand&) = delete;
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand(FDNACalibRenameAnimatedMapCommand&&);
DNACALIBMODULE_API FDNACalibRenameAnimatedMapCommand& operator=(FDNACalibRenameAnimatedMapCommand&&);
DNACALIBMODULE_API void SetName(uint16 AnimatedMapIndex, const FString& NewName);
DNACALIBMODULE_API void SetName(const FString& OldName, const FString& NewName);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};