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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
986 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibScaleCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibScaleCommand();
DNACALIBMODULE_API FDNACalibScaleCommand(float Scale, FVector Origin);
DNACALIBMODULE_API ~FDNACalibScaleCommand();
FDNACalibScaleCommand(const FDNACalibScaleCommand&) = delete;
FDNACalibScaleCommand& operator=(const FDNACalibScaleCommand&) = delete;
DNACALIBMODULE_API FDNACalibScaleCommand(FDNACalibScaleCommand&&);
DNACALIBMODULE_API FDNACalibScaleCommand& operator=(FDNACalibScaleCommand&&);
DNACALIBMODULE_API void SetScale(float Scale);
DNACALIBMODULE_API void SetOrigin(FVector Origin);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};