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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Animation/MeshDeformerProvider.h"
#include "Modules/ModuleInterface.h"
#include "UObject/StrongObjectPtr.h"
class UOptimusSettings;
class FOptimusSettingsModule : public IModuleInterface, public IMeshDeformerProvider
{
/** IModuleInterface implementation */
void StartupModule() override;
void ShutdownModule() override;
/** IMeshDeformerProvider implementation */
bool IsSupported(EShaderPlatform Platform) const override;
TObjectPtr<UMeshDeformer> GetDefaultMeshDeformer(FDefaultMeshDeformerSetup const& InSetup) override;
private:
void CacheDefaultMeshDeformers();
void CacheDefaultMeshDeformers(UOptimusSettings const* InSettings);
TStrongObjectPtr<UMeshDeformer> DefaultDeformer;
TStrongObjectPtr<UMeshDeformer> DefaultRecomputeTangentDeformer;
};