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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
828 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "RegionAffiliationAsset.h"
#include "SpliceDataBP.h"
#include "GeneSplicerBP.generated.h"
UCLASS()
class GENESPLICERMODULE_API UGeneSplicerBP : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
static bool CreateGenePool(const FString& DNAFolderPath, const FString& ArchtypePath, const FString& GenePoolOutputPath);
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
static bool CreateArchetype(const FString& DNAFolderPath, URegionAffiliationAsset* RafAsset, const FString& ArchetypeOutputPath);
UFUNCTION(BlueprintCallable, Category = "GeneSplicer")
static void Splice(USpliceData* SpliceData);
};