Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
974 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNode_LiveLinkPose.h"
#include "AnimGraphNode_LiveLinkPose.generated.h"
#define UE_API LIVELINKGRAPHNODE_API
namespace ENodeTitleType { enum Type : int; }
UCLASS(MinimalAPI)
class UAnimGraphNode_LiveLinkPose : public UAnimGraphNode_Base
{
GENERATED_BODY()
public:
//~ UEdGraphNode interface
UE_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
UE_API virtual FText GetTooltipText() const override;
UE_API virtual FText GetMenuCategory() const;
//~ End of UEdGraphNode
//~ Begin UK2Node interface
UE_API virtual void ConvertDeprecatedNode(UEdGraph* Graph, bool bOnlySafeChanges) override;
UE_API virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
//~ End UK2Node interface
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_LiveLinkPose Node;
};
#undef UE_API