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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
866 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class FLiveLinkHubClientIdCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> InStructPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual bool ShouldInlineKey() const override { return true; }
private:
/** Cached property handle */
TSharedPtr<IPropertyHandle> StructPropertyHandle;
};