29 lines
1023 B
C++
29 lines
1023 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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#include "UObject/WeakObjectPtr.h"
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#include "Layout/Visibility.h"
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#include "Input/Reply.h"
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#include "Widgets/SWidget.h"
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#include "IDetailCustomization.h"
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class IPropertyHandle;
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class IDetailLayoutBuilder;
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class FPoseSearchDatabaseAnimationAssetCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FPoseSearchDatabaseAnimationAssetCustomization);
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}
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// IPropertyTypeCustomization interface
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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};
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