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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
1023 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "UObject/WeakObjectPtr.h"
#include "Layout/Visibility.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "IDetailCustomization.h"
class IPropertyHandle;
class IDetailLayoutBuilder;
class FPoseSearchDatabaseAnimationAssetCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FPoseSearchDatabaseAnimationAssetCustomization);
}
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
};