Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
897 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_RigLogic.h"
#include "AnimGraphNode_Base.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_RigLogic)
#define LOCTEXT_NAMESPACE "AnimGraphNode_RigLogic_DeveloperModule"
UAnimGraphNode_RigLogic::UAnimGraphNode_RigLogic(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
void UAnimGraphNode_RigLogic::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
{
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
FText UAnimGraphNode_RigLogic::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_RigLogic_Tooltip", "Rig Logic Animation Node");
}
FText UAnimGraphNode_RigLogic::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_RigLogic_Title", "AnimNode_RigLogic");
}
#undef LOCTEXT_NAMESPACE