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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
700 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "UObject/ObjectPtr.h"
struct FAssetData;
class UReverbVolumeComponent;
class IDetailCategoryBuilder;
class FReverbVolumeComponentDetail : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance() { return MakeShared<FReverbVolumeComponentDetail>(); }
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
static void SortCategories(const TMap<FName, IDetailCategoryBuilder*>& AllCategories);
bool ShouldFilterAsset(const FAssetData& AssetData);
TObjectPtr<UReverbVolumeComponent> ComponentToModify = nullptr;
};