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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MaterialBlendingDetails.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SButton.h"
#include "Tools/BlendMaterials.h"
#define LOCTEXT_NAMESPACE "MegascansLiveLinkModule"
void BlendSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
IDetailCategoryBuilder& BlendCategory = DetailBuilder.EditCategory("MaterialBlendSettings");
FDetailWidgetRow BlendButton = BlendCategory.AddCustomRow(NSLOCTEXT("MaterialBlendSettings", "CreateMaterialBlend", "Create Material Blend"))
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.f)
.Padding(0, 5, 10, 5)
[
SNew(SButton)
.ContentPadding(3)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.IsEnabled(this, &BlendSettingsCustomization::CanCreateMaterialBlend)
.OnClicked(this, &BlendSettingsCustomization::CreateMaterialBlend)
.Text(NSLOCTEXT("MaterialBlendSettings", "CreateMaterialBlend", "Create Material Blend"))
]
];
//BlendButton.NameContent().VAlign(EVerticalAlignment::VAlign_Center);
}
TSharedRef<IDetailCustomization> BlendSettingsCustomization::MakeInstance()
{
return MakeShareable(new BlendSettingsCustomization);
}
bool BlendSettingsCustomization::CanCreateMaterialBlend() const
{
return true;
}
FReply BlendSettingsCustomization::CreateMaterialBlend()
{
FMaterialBlend::Get()->BlendSelectedMaterials();
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE