20 lines
713 B
C++
20 lines
713 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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class AStaticMeshActor;
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class UMaterialInstanceConstant;
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struct FUAssetMeta;
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class FMaterialUtils
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{
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public:
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static UMaterialInstanceConstant* CreateInstanceMaterial(const FString& MasterMaterialPath, const FString& InstanceDestination, const FString& AssetName);
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static bool ShouldOverrideMaterial(const FString& AssetType);
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static TArray<AStaticMeshActor*> ApplyMaterialToSelection(const FString& InstancePath );
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static UMaterialInstanceConstant* CreateMaterialOverride(FUAssetMeta AssetMetaData);
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static void ApplyMaterialInstance(FUAssetMeta AssetMetaData, UMaterialInstanceConstant* MaterialInstance);
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};
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