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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
718 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
#define UE_API MEGASCANSPLUGIN_API
struct FAssetData;
class AStaticMeshActor;
DECLARE_DELEGATE_ThreeParams(FOnAddProgressiveStageDataCallback, FAssetData AssetData, FString AssetId, AStaticMeshActor* SpawnedActor);
class FBridgeDragDropImpl : public TSharedFromThis<FBridgeDragDropImpl>
{
public:
FOnAddProgressiveStageDataCallback OnAddProgressiveStageDataDelegate;
UE_API void SetOnAddProgressiveStageData(FOnAddProgressiveStageDataCallback InDelegate);
};
class FBridgeDragDrop
{
public:
static UE_API void Initialize();
static UE_API TSharedPtr<FBridgeDragDropImpl> Instance;
};
#undef UE_API