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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include <string>
#include "Containers/Queue.h"
#include "HAL/Runnable.h"
#define UE_API MEGASCANSPLUGIN_API
class FRunnableThread;
class FSocket;
struct FIPv4Endpoint;
struct FScriptContainerElement;
class FTCPServer : public FRunnable
{
public:
UE_API FTCPServer();
UE_API ~FTCPServer();
UE_API virtual bool Init() override;
UE_API virtual uint32 Run() override;
virtual void Stop() override
{
Stopping = true;
}
UE_API bool RecvMessage(FSocket *Socket, uint32 DataSize, FString& Message);
UE_API bool HandleListenerConnectionAccepted(class FSocket *ClientSocket, const FIPv4Endpoint& ClientEndpoint);
FSocket* ListenerSocket;
FString LocalHostIP = "127.0.0.1";
int32 PortNum = 13429;
int32 ConnectionTimeout;
TArray<class FSocket*> Clients;
UE_API void HandleIncomingSocket(FSocket* IncomingConnection);
static UE_API TQueue<FString> ImportQueue;
private:
TQueue<class FSocket*, EQueueMode::Mpsc> PendingClients;
bool Stopping;
FRunnableThread* ClientThread = NULL;
class FTcpListener *Listener = NULL;
TArray<int32> ConnectionTimer;
};
#undef UE_API