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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
1022 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosClothAssetEngine : ModuleRules
{
public ChaosClothAssetEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"DataflowCore",
"DataflowEngine",
"DataflowSimulation",
"ClothingSystemRuntimeCommon"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"CoreUObject",
"RenderCore",
"RHI",
"ChaosClothAsset",
"ChaosCloth",
"ChaosCaching",
"ClothingSystemRuntimeInterface"
}
);
SetupModulePhysicsSupport(Target);
if (Target.bBuildEditor || Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.Add("PropertyEditor"); // For adding the Cloth Component "Cloth Sim" section to the Details panel UI
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
});
}
}