39 lines
1.8 KiB
C++
39 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosClothAsset/SimulationXPBDAnisoStretchConfigNode.h"
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#include "Chaos/CollectionPropertyFacade.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDAnisoStretchConfigNode)
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FChaosClothAssetSimulationXPBDAnisoStretchConfigNode::FChaosClothAssetSimulationXPBDAnisoStretchConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
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: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
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{
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RegisterCollectionConnections();
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RegisterInputConnection(&XPBDAnisoStretchStiffnessWarp.WeightMap);
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RegisterInputConnection(&XPBDAnisoStretchStiffnessWeft.WeightMap);
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RegisterInputConnection(&XPBDAnisoStretchStiffnessBias.WeightMap);
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RegisterInputConnection(&XPBDAnisoStretchDamping.WeightMap);
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RegisterInputConnection(&XPBDAnisoStretchWarpScale.WeightMap);
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RegisterInputConnection(&XPBDAnisoStretchWeftScale.WeightMap);
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}
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void FChaosClothAssetSimulationXPBDAnisoStretchConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
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{
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PropertyHelper.SetPropertyBool(this, &bXPBDAnisoStretchUse3dRestLengths, {}, ECollectionPropertyFlags::None); // Non animatable
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoStretchStiffnessWarp,
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{
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FName(TEXT("EdgeSpringStiffness")), // Existing properties to warn against
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FName(TEXT("XPBDEdgeSpringStiffness")) //
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});
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchStiffnessWeft);
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchStiffnessBias);
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoStretchDamping,
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{
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FName(TEXT("XPBDEdgeSpringDamping")) // Existing properties to warn against
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});
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchWarpScale);
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoStretchWeftScale);
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}
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