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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationXPBDAreaSpringConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDAreaSpringConfigNode)
FChaosClothAssetSimulationXPBDAreaSpringConfigNode::FChaosClothAssetSimulationXPBDAreaSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&XPBDAreaSpringStiffness.WeightMap);
}
void FChaosClothAssetSimulationXPBDAreaSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetPropertyWeighted(this,
&XPBDAreaSpringStiffness,
{
FName(TEXT("AreaSpringStiffness")) // Existing properties to warn against
});
}