Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosClothAssetTools : ModuleRules
{
public ChaosClothAssetTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"MeshConversion",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"CoreUObject",
"RenderCore",
"RHI",
"Chaos",
"ChaosCloth",
"ChaosClothEditor", // For Chaos::FSimulationEditorExtender
"ChaosClothAsset",
"ChaosClothAssetEngine",
"DataflowEngine",
"SlateCore",
"UnrealEd",
"Projects",
"ClothPainter", // For clothing asset exporter
"ClothingSystemRuntimeCommon",
"ClothingSystemEditorInterface", // For UChaosClothAssetSKMClothingAssetFactory
"GeometryCore", // For DynamicMesh conversion
"MeshConversion",
"MeshDescription",
"SkeletalMeshDescription", // For FSkeletalMeshAttributes::DefaultSkinWeightProfileName
"SkeletalMeshUtilitiesCommon"
}
);
}
}