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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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502 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ChaosClothAsset/SkeletalMeshConverterClassProvider.h"
#include "SkeletalMeshConverter.generated.h"
UCLASS()
class UClothAssetEditorSkeletalMeshConverter : public UClothAssetSkeletalMeshConverter
{
GENERATED_BODY()
public:
/** Build a skeletal mesh from the specified Cloth Asset. */
virtual bool ExportToSkeletalMesh(const class UChaosClothAssetBase& ClothAssetBase, class USkeletalMesh& SkeletalMesh) const override;
};