Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

15 lines
974 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ObjectChooserWidgetFactories.h"
namespace UE::ChooserEditor
{
TSharedRef<SWidget> CreateAssetWidget(bool bReadOnly, UObject* TransactionObject, void* Value, UClass* ResultBaseClass, FChooserWidgetValueChanged ValueChanged);
TSharedRef<SWidget> CreateSoftAssetWidget(bool bReadOnly, UObject* TransactionObject, void* Value, UClass* ResultBaseClass, FChooserWidgetValueChanged ValueChanged);
TSharedRef<SWidget> CreateClassWidget(bool bReadOnly, UObject* TransactionObject, void* Value, UClass* ResultBaseClass, FChooserWidgetValueChanged ValueChanged);
TSharedRef<SWidget> CreateEvaluateChooserWidget(bool bReadOnly, UObject* TransactionObject, void* Value, UClass* ResultBaseClass, FChooserWidgetValueChanged ValueChanged);
TSharedRef<SWidget> CreateNestedChooserWidget(bool bReadOnly, UObject* TransactionObject, void* Value, UClass* ResultBaseClass, FChooserWidgetValueChanged ValueChanged);
}