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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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743 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProxyAssetFactory.h"
#include "ProxyTable.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ProxyAssetFactory)
UProxyAssetFactory::UProxyAssetFactory()
{
bCreateNew = true;
bEditAfterNew = true;
SupportedClass = UProxyAsset::StaticClass();
}
bool UProxyAssetFactory::ConfigureProperties()
{
return true;
}
UObject* UProxyAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext)
{
UProxyAsset* Asset = NewObject<UProxyAsset>(InParent, Class, Name, Flags | RF_Public | RF_Standalone | RF_Transactional | RF_LoadCompleted);
Asset->Guid = FGuid::NewGuid();
return Asset;
}