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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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570 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "AnimationSharingSetupFactory.generated.h"
struct FAssetData;
class SWindow;
UCLASS(hidecategories = Object, MinimalAPI)
class UAnimationSharingSetupFactory : public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual uint32 GetMenuCategories() const;
//~ Begin UFactory Interface
};