Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
908 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NamingTokensUI : ModuleRules
{
public NamingTokensUI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"NamingTokens",
"UMG"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"InputCore",
"Slate",
"SlateCore"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
}
);
}
}
}