Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
838 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DialogueWaveIndexer.h"
#include "Sound/DialogueWave.h"
#include "SearchSerializer.h"
enum class EDialogueWaveIndexerVersion
{
Empty,
Initial,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
int32 FDialogueWaveIndexer::GetVersion() const
{
return (int32)EDialogueWaveIndexerVersion::LatestVersion;
}
void FDialogueWaveIndexer::IndexAsset(const UObject* InAssetObject, FSearchSerializer& Serializer) const
{
const UDialogueWave* DialogueWave = CastChecked<UDialogueWave>(InAssetObject);
Serializer.BeginIndexingObject(DialogueWave, TEXT("$self"));
Serializer.IndexProperty(TEXT("SpokenText"), DialogueWave->SpokenText);
Serializer.EndIndexingObject();
}