Files
UnrealEngine/Engine/Plugins/Editor/ChangelistReview/Source/ChangelistReview.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
874 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChangelistReview : ModuleRules
{
public ChangelistReview(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"Slate",
"EditorFramework",
"UnrealEd",
"Kismet",
"EditorStyle",
"ToolMenus",
"SourceControl",
"InputCore",
"HTTP",
"Json"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce");
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");
}
}
}