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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
585 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetDefinition_Curve.h"
#include "Curves/CurveFloat.h"
#include "AssetDefinition_CurveFloat.generated.h"
UCLASS()
class UAssetDefinition_CurveFloat : public UAssetDefinition_Curve
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_CurveFloat", "Float Curve"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UCurveFloat::StaticClass(); }
// UAssetDefinition End
};