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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_Texture2DArray.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
722 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/Texture2DArray.h"
#include "AssetDefinition_Texture.h"
#include "AssetDefinition_Texture2DArray.generated.h"
UCLASS(MinimalAPI)
class UAssetDefinition_Texture2DArray : public UAssetDefinition_Texture
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Texture2DArray", "Texture 2D Array"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(0, 64, 128)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTexture2DArray::StaticClass(); }
// UAssetDefinition End
};