37 lines
838 B
C++
37 lines
838 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include <StylusInput.h>
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#include <StylusInputInterface.h>
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#include <Containers/Map.h>
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#include <Templates/UniquePtr.h>
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namespace UE::StylusInput::RealTimeStylus
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{
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class FRealTimeStylusInstance;
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class FRealTimeStylusInterface : public IStylusInputInterface
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{
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public:
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virtual FName GetName() const override;
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virtual IStylusInputInstance* CreateInstance(SWindow& Window) override;
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virtual bool ReleaseInstance(IStylusInputInstance* Instance) override;
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private:
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friend class FStylusInputRealTimeStylusModule;
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static TUniquePtr<IStylusInputInterface> Create();
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struct FRefCountedInstance
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{
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TUniquePtr<FRealTimeStylusInstance> Instance;
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int32 RefCount;
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};
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TMap<SWindow*, FRefCountedInstance> Instances;
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uint32 NextInstanceID = 0;
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};
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}
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