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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

81 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SourceUri.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#if WITH_EDITOR
#include "EditorFramework/AssetImportData.h"
#endif //WITH_EDITOR
namespace UE::DatasmithImporter
{
class FExternalSource;
class IUriResolver;
class EXTERNALSOURCE_API IUriManager
{
public:
virtual ~IUriManager() = default;
/**
* Using the registered UriManagers, return the FExternalSource associated to the given Uri, either by creating it or returning a cached value.
* Returns nullptr if the Uri is not compatible.
*/
virtual TSharedPtr<FExternalSource> GetOrCreateExternalSource(const FSourceUri& Uri) const = 0;
/**
* Return true if there is a registered UriResolver that can generate a FExternalSource from the given Uri.
*/
virtual bool CanResolveUri(const FSourceUri& Uri) const = 0;
/**
* Register the provided UriResolver in the manager.
*/
virtual void RegisterResolver(FName ResolverName, const TSharedRef<IUriResolver>& UriResolver) = 0;
/**
* Unregister the UriResolver associated to the provided name.
*/
virtual bool UnregisterResolver(FName ResolverName) = 0;
/**
* Return an array containing all the scheme supported by the registered URiResolvers.
*/
virtual const TArray<FName>& GetSupportedSchemes() const = 0;
#if WITH_EDITOR
/**
* Open a dialog window for browsing ExternalSource based on the passed URI Scheme
*/
virtual TSharedPtr<FExternalSource> BrowseExternalSource(const FName& UriScheme, const FSourceUri& DefaultSourceUri = FSourceUri()) const = 0;
template<typename ImportDataType>
TSharedPtr<FExternalSource> TryGetExternalSourceFromImportData(const ImportDataType& ImportSourceData) const
{
FSourceUri SourceUri(ImportSourceData.DatasmithImportInfo.SourceUri);
// If we have a valid URI, we should not try to read the source file path.
if (SourceUri.IsValid())
{
return GetOrCreateExternalSource(SourceUri);
}
const FAssetImportInfo::FSourceFile* FirstFileInfo = ImportSourceData.SourceData.SourceFiles.GetData();
if (FirstFileInfo)
{
SourceUri = FSourceUri::FromFilePath(FirstFileInfo->RelativeFilename);
return GetOrCreateExternalSource(SourceUri);
}
return nullptr;
}
#endif //WITH_EDITOR
};
}