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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LidarPointCloudActor.h"
#include "LidarPointCloudComponent.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/Pawn.h"
#include "LidarPointCloud.h"
ALidarPointCloudActor::ALidarPointCloudActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
RootComponent = PointCloudComponent = CreateDefaultSubobject<ULidarPointCloudComponent>(TEXT("PointCloudComponent"));
}
#if WITH_EDITOR
bool ALidarPointCloudActor::GetReferencedContentObjects(TArray<UObject*>& Objects) const
{
Super::GetReferencedContentObjects(Objects);
if (PointCloudComponent && PointCloudComponent->GetPointCloud())
{
Objects.Add(PointCloudComponent->GetPointCloud());
}
return true;
}
#endif
ULidarPointCloud* ALidarPointCloudActor::GetPointCloud() const
{
return PointCloudComponent ? PointCloudComponent->GetPointCloud() : nullptr;
}
void ALidarPointCloudActor::SetPointCloud(ULidarPointCloud* PointCloud)
{
if (PointCloudComponent)
{
PointCloudComponent->SetPointCloud(PointCloud);
}
}