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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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699 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BuoyancyRuntimeSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(BuoyancyRuntimeSettings)
FName UBuoyancyRuntimeSettings::GetCategoryName() const
{
return FName(TEXT("Plugins"));
}
void UBuoyancyRuntimeSettings::PostInitProperties()
{
Super::PostInitProperties();
}
#if WITH_EDITOR
UBuoyancyRuntimeSettings::FOnUpdateSettings UBuoyancyRuntimeSettings::OnSettingsChange;
void UBuoyancyRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
}
#endif // WITH_EDITOR