Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
1019 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ChaosCachingEditor : ModuleRules
{
public ChaosCachingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"UnrealEd",
"PropertyEditor",
"BlueprintGraph",
"ToolMenus",
"PhysicsCore",
"ChaosCaching",
"GeometryCollectionEngine",
"LevelEditor",
"LevelSequence",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"SequencerCore",
"Sequencer",
"TimeManagement",
"EditorFramework",
"TakesCore",
"TakeRecorder",
"SceneOutliner",
"TakeTrackRecorders",
});
SetupModulePhysicsSupport(Target);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}