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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
586 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosOutfitAssetDataflowNodes : ModuleRules
{
public ChaosOutfitAssetDataflowNodes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"Core",
"CoreUObject",
"Chaos",
"ChaosClothAsset",
"ChaosClothAssetEngine",
"ChaosOutfitAssetEngine",
"DataflowCore",
"DataflowNodes",
"Engine",
"MeshResizingCore",
}
);
}
}