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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IPropertyHandle;
/**
* Customize FDaySequenceTime
*/
class FDaySequenceTimeDetailsCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShared<FDaySequenceTimeDetailsCustomization>();
}
FDaySequenceTimeDetailsCustomization()
{}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {}
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
private:
FText OnGetTimeText() const;
void OnTimeTextCommitted(const FText& InText, ETextCommit::Type CommitInfo);
/** Store the property handle to the Time field so we can get/set the value on the object via text box callbacks. */
TSharedPtr<IPropertyHandle> TimeProperty;
};