39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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/**
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* Customize FDaySequenceTime
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*/
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class FDaySequenceTimeDetailsCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShared<FDaySequenceTimeDetailsCustomization>();
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}
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FDaySequenceTimeDetailsCustomization()
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{}
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {}
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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FText OnGetTimeText() const;
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void OnTimeTextCommitted(const FText& InText, ETextCommit::Type CommitInfo);
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/** Store the property handle to the Time field so we can get/set the value on the object via text box callbacks. */
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TSharedPtr<IPropertyHandle> TimeProperty;
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};
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