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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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940 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Dataflow/DataflowEngine.h"
#include "Dataflow/DataflowNode.h"
#include "GeometryCollection/ManagedArrayCollection.h"
#include "Dataflow/DataflowDebugDrawInterface.h"
#include "Dataflow/DataflowDebugDraw.h"
#if WITH_EDITOR
#include "Dataflow/DataflowRenderingViewMode.h"
#endif
#include "Dataflow/DataflowEngineUtil.h"
namespace UE::Dataflow
{
namespace Utils
{
#if WITH_EDITOR
GEOMETRYCOLLECTIONNODES_API void DebugDrawProximity(IDataflowDebugDrawInterface& DataflowRenderingInterface,
const FManagedArrayCollection& Collection,
const FLinearColor Color,
const float LineWidthMultiplier,
const float CenterSize,
const FLinearColor CenterColor,
const bool bRandomizeColor,
const int32 ColorRandomSeed);
GEOMETRYCOLLECTIONNODES_API FLinearColor GetColorByLevel(const FManagedArrayCollection& InCollection, int32 InLevel);
#endif
}
}