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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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8.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
#include "MeshSimplification.h"
#include "MeshConstraintsUtil.h"
#include "ProjectionTargets.h"
#include "Spatial/MeshAABBTree3.h"
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MeshSimplifyNode.generated.h"
UENUM()
enum class EGeometryFlow_MeshSimplifyType
{
Standard = 0,
VolumePreserving = 1,
AttributeAware = 2
};
UENUM()
enum class EGeomtryFlow_MeshSimplifyTargetType
{
TriangleCount = 0,
VertexCount = 1,
TrianglePercentage = 2,
GeometricDeviation = 3
};
UENUM()
enum class EGeometryFlow_EdgeRefineFlags
{
/** Edge is unconstrained */
NoConstraint = 0,
/** Edge cannot be flipped */
NoFlip = 1,
/** Edge cannot be split */
NoSplit = 2,
/** Edge cannot be collapsed */
NoCollapse = 4,
/** Edge cannot be flipped, split, or collapsed */
FullyConstrained = NoFlip | NoSplit | NoCollapse,
/** Edge can only be split */
SplitsOnly = NoFlip | NoCollapse,
/** Edge can only flip*/
FlipOnly = NoSplit | NoCollapse,
/** Edge can only collapse*/
CollapseOnly = NoFlip | NoSplit
};
namespace UE {
namespace GeometryFlow {
static EEdgeRefineFlags ToEdgeRefineFlags2(const EGeometryFlow_EdgeRefineFlags& Flag)
{
return static_cast<EEdgeRefineFlags>(Flag);
}
} }
USTRUCT()
struct FMeshSimplifySettings
{
GENERATED_USTRUCT_BODY()
DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(UE::GeometryFlow::EMeshProcessingDataTypes::SimplifySettings);
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
EGeometryFlow_MeshSimplifyType SimplifyType = EGeometryFlow_MeshSimplifyType::AttributeAware;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
EGeomtryFlow_MeshSimplifyTargetType TargetType = EGeomtryFlow_MeshSimplifyTargetType::TrianglePercentage;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
int TargetCount = 100;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
float TargetFraction = 0.5;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
float GeometricTolerance = 0.5;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
bool bDiscardAttributes = false;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
bool bPreventNormalFlips = true;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
bool bPreserveSharpEdges = false;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
bool bAllowSeamCollapse = true;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
bool bAllowSeamSplits = true;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
EGeometryFlow_EdgeRefineFlags MeshBoundaryConstraints = EGeometryFlow_EdgeRefineFlags::NoConstraint;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
EGeometryFlow_EdgeRefineFlags GroupBorderConstraints = EGeometryFlow_EdgeRefineFlags::NoConstraint;
UPROPERTY(EditAnywhere, Category = "Geometry Flow")
EGeometryFlow_EdgeRefineFlags MaterialBorderConstraints = EGeometryFlow_EdgeRefineFlags::NoConstraint;
};
namespace UE { namespace GeometryFlow {
GEOMETRYFLOW_DECLARE_USTRUCT_SETTINGS_TYPES(FMeshSimplifySettings, Simplify, 1);
}}
namespace UE
{
namespace GeometryFlow
{
using namespace UE::Geometry;
// bringing this into the namespace so other code that relies on UE::GeometryFlow::FMeshSimplifySettings will just work
// @todo, update client code and remove this type def
typedef FMeshSimplifySettings FMeshSimplifySettings;
enum class EMeshSimplifyType
{
Standard = 0,
VolumePreserving = 1,
AttributeAware = 2
};
enum class EMeshSimplifyTargetType
{
TriangleCount = 0,
VertexCount = 1,
TrianglePercentage = 2,
GeometricDeviation = 3
};
static EEdgeRefineFlags FromUEnum(const EGeometryFlow_EdgeRefineFlags& Flag) { return static_cast<EEdgeRefineFlags>(Flag); }
static EGeometryFlow_EdgeRefineFlags ToUEnum(const EEdgeRefineFlags& Flag) {return static_cast<EGeometryFlow_EdgeRefineFlags>(Flag); }
static EMeshSimplifyType FromUEnum(const EGeometryFlow_MeshSimplifyType& SimplifyType) { return static_cast<EMeshSimplifyType>(SimplifyType);}
static EGeometryFlow_MeshSimplifyType ToUEnum(const EMeshSimplifyType& SimplifyType) { return static_cast<EGeometryFlow_MeshSimplifyType>(SimplifyType); }
static EMeshSimplifyTargetType FromUEnum(const EGeomtryFlow_MeshSimplifyTargetType& TargetType) { return static_cast<EMeshSimplifyTargetType>(TargetType); }
static EGeomtryFlow_MeshSimplifyTargetType ToUEnum(const EMeshSimplifyTargetType& TargetType) { return static_cast<EGeomtryFlow_MeshSimplifyTargetType>(TargetType); }
class FSimplifyMeshNode : public TProcessMeshWithSettingsBaseNode<FMeshSimplifySettings>
{
static constexpr int Version = 1;
GEOMETRYFLOW_NODE_INTERNAL(FSimplifyMeshNode, Version, FNode)
public:
FSimplifyMeshNode() : TProcessMeshWithSettingsBaseNode<FMeshSimplifySettings>()
{
// we can mutate input mesh
ConfigureInputFlags(InParamMesh(), FNodeInputFlags::Transformable());
}
virtual void ProcessMesh(
const FNamedDataMap& DatasIn,
const FMeshSimplifySettings& Settings,
const FDynamicMesh3& MeshIn,
FDynamicMesh3& MeshOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override
{
MeshOut.Copy(MeshIn, true, true, true, !Settings.bDiscardAttributes);
ApplySimplify(Settings, MeshOut, EvaluationInfo);
}
virtual void ProcessMeshInPlace(
const FNamedDataMap& DatasIn,
const FMeshSimplifySettings& Settings,
FDynamicMesh3& MeshInOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo)
{
ApplySimplify(Settings, MeshInOut, EvaluationInfo);
}
template<typename SimplifierType>
void DoSimplifyOfType(const FMeshSimplifySettings& Settings, FDynamicMesh3* TargetMesh, TUniquePtr<FEvaluationInfo>& EvaluationInfo)
{
SimplifierType Simplifier(TargetMesh);
if (EvaluationInfo && EvaluationInfo->Progress)
{
Simplifier.Progress = EvaluationInfo->Progress;
}
Simplifier.ProjectionMode = SimplifierType::ETargetProjectionMode::NoProjection;
Simplifier.DEBUG_CHECK_LEVEL = 0;
Simplifier.bAllowSeamCollapse = Settings.bAllowSeamCollapse;
if (Simplifier.bAllowSeamCollapse)
{
Simplifier.SetEdgeFlipTolerance(1.e-5);
// eliminate any bowties in attribute layers
if (TargetMesh->Attributes())
{
TargetMesh->Attributes()->SplitAllBowties();
}
}
FMeshConstraints Constraints;
FMeshConstraintsUtil::ConstrainAllBoundariesAndSeams(Constraints, *TargetMesh,
FromUEnum(Settings.MeshBoundaryConstraints),
FromUEnum(Settings.GroupBorderConstraints),
FromUEnum(Settings.MaterialBorderConstraints),
Settings.bAllowSeamSplits, !Settings.bPreserveSharpEdges, Settings.bAllowSeamCollapse);
Simplifier.SetExternalConstraints(MoveTemp(Constraints));
if (Settings.TargetType == EGeomtryFlow_MeshSimplifyTargetType::TrianglePercentage)
{
int32 UseTarget = FMath::Max(4, (int)(Settings.TargetFraction * (double)TargetMesh->TriangleCount()));
Simplifier.SimplifyToTriangleCount(UseTarget);
}
else if (Settings.TargetType == EGeomtryFlow_MeshSimplifyTargetType::TriangleCount)
{
Simplifier.SimplifyToTriangleCount( FMath::Max(1,Settings.TargetCount) );
}
else if (Settings.TargetType == EGeomtryFlow_MeshSimplifyTargetType::VertexCount)
{
Simplifier.SimplifyToVertexCount( FMath::Max(3, Settings.TargetCount) );
}
else if (Settings.TargetType == EGeomtryFlow_MeshSimplifyTargetType::GeometricDeviation)
{
// need to create projection target to measure error
FDynamicMesh3 MeshCopy;
MeshCopy.Copy(*TargetMesh, false, false, false, false);
FDynamicMeshAABBTree3 MeshCopySpatial(&MeshCopy, true);
FMeshProjectionTarget ProjTarget(&MeshCopy, &MeshCopySpatial);
Simplifier.SetProjectionTarget(&ProjTarget);
Simplifier.GeometricErrorConstraint = SimplifierType::EGeometricErrorCriteria::PredictedPointToProjectionTarget;
Simplifier.GeometricErrorTolerance = Settings.GeometricTolerance;
Simplifier.SimplifyToVertexCount(3);
}
else
{
check(false);
}
}
void ApplySimplify(const FMeshSimplifySettings& Settings, FDynamicMesh3& MeshInOut, TUniquePtr<FEvaluationInfo>& EvaluationInfo)
{
if (Settings.bDiscardAttributes)
{
MeshInOut.DiscardAttributes();
}
if (Settings.SimplifyType == EGeometryFlow_MeshSimplifyType::Standard)
{
DoSimplifyOfType<FQEMSimplification>(Settings, &MeshInOut, EvaluationInfo);
}
else if (Settings.SimplifyType == EGeometryFlow_MeshSimplifyType::VolumePreserving)
{
DoSimplifyOfType<FVolPresMeshSimplification>(Settings, &MeshInOut, EvaluationInfo);
}
else if (Settings.SimplifyType == EGeometryFlow_MeshSimplifyType::AttributeAware)
{
DoSimplifyOfType<FAttrMeshSimplification>(Settings, &MeshInOut, EvaluationInfo);
}
else
{
check(false);
}
}
};
} // end namespace GeometryFlow
} // end namespace UE