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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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772 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "FalloffSettings.generated.h"
UENUM(BlueprintType)
enum class EBrushFalloffMode : uint8
{
Angle,
Width,
};
USTRUCT(BlueprintType)
struct FLandmassFalloffSettings
{
GENERATED_BODY()
FLandmassFalloffSettings();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
EBrushFalloffMode FalloffMode;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float FalloffAngle;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float FalloffWidth;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float EdgeOffset;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float ZOffset;
};