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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
780 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "LearningAgentsLearningComponentInterface.generated.h"
/**
*/
UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint), BlueprintType)
class ULearningAgentsLearningComponentInterface : public UInterface
{
GENERATED_BODY()
};
class ILearningAgentsLearningComponentInterface
{
GENERATED_BODY()
public:
/** Initializes the component at the start of training. */
UFUNCTION(BlueprintCallable, Category = "LearningAgents")
virtual void InitializeLearningComponent() = 0;
/** Resets the component for a new training episode. */
UFUNCTION(BlueprintCallable, Category = "LearningAgents")
virtual void ResetLearningComponent() = 0;
};