Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
843 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LearningAgentsTrainingEditor : ModuleRules
{
public LearningAgentsTrainingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
});
PrivateIncludePaths.AddRange(
new string[] {
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Learning",
"LearningAgents",
"LearningTraining",
"LearningAgentsTraining",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"UnrealEd",
"UMG"
});
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
});
}
}