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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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668 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISequencerObjectSchema.h"
class FMediaStreamObjectSchema : public UE::Sequencer::IObjectSchema
{
public:
//~ Begin IObjectSchema
virtual UObject* GetParentObject(UObject* InObject) const override;
virtual UE::Sequencer::FObjectSchemaRelevancy GetRelevancy(const UObject* InObject) const override;
virtual TSharedPtr<FExtender> ExtendObjectBindingMenu(TSharedRef<FUICommandList> InCommandList, TWeakPtr<ISequencer> InSequencerWeak, TConstArrayView<UObject*> InContextSensitiveObjects) const override;
virtual FText GetPrettyName(const UObject* InObject) const;
//~ End IObjectSchema
};