Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
788 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshResizingEditorTools : ModuleRules
{
public MeshResizingEditorTools(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[]
{
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"GeometryCore",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DataflowCore",
"DataflowEngine",
"DataflowEditor",
"DynamicMesh",
"GeometryFramework",
"InteractiveToolsFramework",
"MeshModelingTools",
"MeshResizingCore",
"MeshResizingDataflowNodes",
"ModelingComponents",
"Slate",
"SlateCore",
}
);
}
}