Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
863 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshResizingDataflowNodes : ModuleRules
{
public MeshResizingDataflowNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[]
{
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"GeometryCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DataflowCore",
"DataflowEngine",
"DataflowNodes",
"DynamicMesh",
"GeometryFramework",
"MeshConversion",
"MeshConversionEngineTypes",
"MeshResizingCore",
"DynamicMesh",
"ImageCore"
}
);
if(Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DataflowEditor",
}
);
}
}
}