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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "UObject/ObjectPtr.h"
#include "Containers/EnumAsByte.h"
#include "MetasoundOperatorData.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFadeNode.generated.h"
UENUM()
enum EMetaSoundFadeOutputType : uint8
{
FloatType UMETA(DisplayName = "Float"),
AudioBufferType UMETA(DisplayName = "Audio")
};
USTRUCT()
struct FMetaSoundFadeNodeConfiguration : public FMetaSoundFrontendNodeConfiguration
{
GENERATED_BODY()
FMetaSoundFadeNodeConfiguration();
// Output Type for Fade Value
UPROPERTY(EditAnywhere, Category = General)
TEnumAsByte<EMetaSoundFadeOutputType> OutputType = EMetaSoundFadeOutputType::FloatType;
/* Get the current interface for the class based upon the node extension */
virtual TInstancedStruct<FMetasoundFrontendClassInterface> OverrideDefaultInterface(const FMetasoundFrontendClass& InNodeClass) const;
/* Pass data down to the operator. */
virtual TSharedPtr<const Metasound::IOperatorData> GetOperatorData() const override;
};