30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ExtensionsSystem/ChaosVDExtension.h"
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#include "Templates/SubclassOf.h"
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#include "Templates/SharedPointer.h"
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class FChaosVDTraceProvider;
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class UActorComponent;
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class SChaosVDMainTab;
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/** MoverCVDExtension is where we register MoverCVDTab as a displayable tab, register MoverCVDSimDataProcessor and give access to the MoverSimDataComponent */
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class FMoverCVDExtension final : public FChaosVDExtension
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{
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public:
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FMoverCVDExtension();
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virtual ~FMoverCVDExtension() override;
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virtual void RegisterDataProcessorsInstancesForProvider(const TSharedRef<FChaosVDTraceProvider>& InTraceProvider) override;
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virtual TConstArrayView<TSubclassOf<UActorComponent>> GetSolverDataComponentsClasses() override;
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// Registers all available Tab Spawner instances in this extension, if any
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virtual void RegisterCustomTabSpawners(const TSharedRef<SChaosVDMainTab>& InParentTabWidget) override;
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private:
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TArray<TSubclassOf<UActorComponent>> DataComponentsClasses;
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};
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