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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ExtensionsSystem/ChaosVDExtension.h"
#include "Templates/SubclassOf.h"
#include "Templates/SharedPointer.h"
class FChaosVDTraceProvider;
class UActorComponent;
class SChaosVDMainTab;
/** MoverCVDExtension is where we register MoverCVDTab as a displayable tab, register MoverCVDSimDataProcessor and give access to the MoverSimDataComponent */
class FMoverCVDExtension final : public FChaosVDExtension
{
public:
FMoverCVDExtension();
virtual ~FMoverCVDExtension() override;
virtual void RegisterDataProcessorsInstancesForProvider(const TSharedRef<FChaosVDTraceProvider>& InTraceProvider) override;
virtual TConstArrayView<TSubclassOf<UActorComponent>> GetSolverDataComponentsClasses() override;
// Registers all available Tab Spawner instances in this extension, if any
virtual void RegisterCustomTabSpawners(const TSharedRef<SChaosVDMainTab>& InParentTabWidget) override;
private:
TArray<TSubclassOf<UActorComponent>> DataComponentsClasses;
};