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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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762 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CustomizableObjectPopulationCharacteristic.generated.h"
struct FCustomizableObjectPopulationConstraint;
USTRUCT()
struct FCustomizableObjectPopulationCharacteristic
{
public:
GENERATED_USTRUCT_BODY()
/** Name of the parameter to add contraints to */
UPROPERTY(Category = "CustomizablePopulationClass", EditAnywhere, meta = (ToolTip = "Name of the Customizable Object Parameter that will be specified by this characteristic"))
FString ParameterName;
/** List of constraints */
UPROPERTY(Category = "CustomizablePopulationClass", EditAnywhere, meta = (ToolTip = "Constraints applied to this characteristic"))
TArray<FCustomizableObjectPopulationConstraint> Constraints;
};