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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
406 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NNEHlslShaders : ModuleRules
{
public NNEHlslShaders( ReadOnlyTargetRules Target ) : base( Target )
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"Projects",
"RenderCore",
"RHI",
"NNE"
}
);
}
}