18 lines
694 B
C++
18 lines
694 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "NNEHlslShadersTransposeCS.h"
|
|
#include "NNE.h"
|
|
|
|
namespace UE::NNEHlslShaders::Internal
|
|
{
|
|
void FTransposeCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
|
|
{
|
|
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
|
|
|
|
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FTransposeConstants::NUM_GROUP_THREADS);
|
|
|
|
FPermutationDomain PermutationVector(InParameters.PermutationId);
|
|
}
|
|
|
|
IMPLEMENT_GLOBAL_SHADER(FTransposeCS, "/NNEHlslShaders/NNEHlslShadersTranspose.usf", "Transpose", SF_Compute);
|
|
} // UE::NNEHlslShaders::Internal
|