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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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514 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
class FPhysicsControlAssetActions : public FAssetTypeActions_Base
{
public:
UClass* GetSupportedClass() const override;
FText GetName() const override;
FColor GetTypeColor() const override;
uint32 GetCategories() override;
void OpenAssetEditor(
const TArray<UObject*>& InObjects,
TSharedPtr<class IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
};