20 lines
514 B
C++
20 lines
514 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetTypeActions_Base.h"
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class FPhysicsControlAssetActions : public FAssetTypeActions_Base
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{
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public:
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UClass* GetSupportedClass() const override;
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FText GetName() const override;
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FColor GetTypeColor() const override;
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uint32 GetCategories() override;
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void OpenAssetEditor(
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const TArray<UObject*>& InObjects,
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TSharedPtr<class IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
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};
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