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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
624 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProceduralVegetation : ModuleRules
{
public ProceduralVegetation(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"DynamicWind"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Chaos",
"Engine",
"RenderCore",
"GeometryCore",
"GeometryFramework",
"Json",
"JsonUtilities",
"PCG",
}
);
}
}
}