35 lines
624 B
C#
35 lines
624 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ProceduralVegetation : ModuleRules
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{
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public ProceduralVegetation(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"DynamicWind"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Chaos",
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"Engine",
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"RenderCore",
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"GeometryCore",
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"GeometryFramework",
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"Json",
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"JsonUtilities",
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"PCG",
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}
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);
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}
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}
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}
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