26 lines
407 B
C
26 lines
407 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Curves/RichCurve.h"
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#include "PVFloatRamp.generated.h"
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USTRUCT(BlueprintType)
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struct PROCEDURALVEGETATION_API FPVFloatRamp
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{
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GENERATED_BODY()
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UPROPERTY()
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FRichCurve EditorCurveData;
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FRichCurve* GetRichCurve()
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{
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return &EditorCurveData;
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}
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const FRichCurve* GetRichCurveConst() const
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{
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return &EditorCurveData;
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}
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};
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