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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphUncookedOnlyUtils.h"
#include "Templates/UAFGraphNodeTemplate.h"
#include "RigLogicTrait.h"
#include "Traits/PassthroughBlendTrait.h"
#include "RigLogicUAFUncookedOnly.h"
#include "UAFGraphNodeTemplate_RigLogic.generated.h"
#define LOCTEXT_NAMESPACE "UAFGraphNodeTemplate_RigLogic"
UCLASS()
class UUAFGraphNodeTemplate_RigLogic : public UUAFGraphNodeTemplate
{
GENERATED_BODY()
UUAFGraphNodeTemplate_RigLogic()
{
Title = LOCTEXT("RigLogicUAFTitle", "RigLogic");
TooltipText = LOCTEXT("RigLogicUAFTooltip", "RigLogic\n"
"Performs facial animation and drives body correctives where applicable.\n"
"Input: Input Pose\n"
"Output: Overwritten joint transforms, and curves to drive blend shapes and animated maps.");
Category = LOCTEXT("RigLogicUAFCategory", "UAF");
MenuDescription = LOCTEXT("RigLogicUAFMenuDesc", "RigLogic");
Color = FLinearColor(FColor(38, 187, 255));
Icon = UE::UAF::FRigLogicModuleUncookedOnly::GetIcon();
FPassthroughBlendTraitSharedData PassthroughData;
PassthroughData.AlphaInputType = EAnimAlphaInputType::Bool;
Traits =
{
TInstancedStruct<FUAFRigLogicTraitSharedData>::Make(),
TInstancedStruct<FPassthroughBlendTraitSharedData>::Make(PassthroughData)
};
SetCategoryForPinsInLayout(
{
GET_PIN_PATH_STRING_CHECKED(FUAFRigLogicTraitSharedData, Input),
GET_PIN_PATH_STRING_CHECKED(FPassthroughBlendTraitSharedData, bAlphaBoolEnabled)
},
TEXT("Default"),
NodeLayout,
true);
SetDisplayNameForPinInLayout(GET_PIN_PATH_STRING_CHECKED(FUAFRigLogicTraitSharedData, Input), TEXT("Input"), NodeLayout);
SetDisplayNameForPinInLayout(GET_PIN_PATH_STRING_CHECKED(FPassthroughBlendTraitSharedData, bAlphaBoolEnabled), TEXT("Enabled"), NodeLayout);
}
};
#undef LOCTEXT_NAMESPACE